![]() ![]() ![]() ![]() And if you are fortunate enough to get to 400% boost then you don't need to be in a fellowship as you would produce 500 goods for the price of 100 in your boosted manufactories. And the more relics you get the lower your cost per unit of goods will get.Īll you need is to be in a roughly balanced fellowship that will trade your excess for what you don't produce. Double the amount of goods for the same coins and supplies cost. If you were to devote ALL 24 squares to your boosted manufactory then you would produce 800 goods per 3 hour period for the same 6000 coins and 600 supplies (7.5 coins and 0.75 supplys per unit). 100 of each plus 100 bonus at a cost of 6000 coins and 600 supplies (15 coins and 1.5 supplies per unit). You would then produce 400 goods per 3 hour period. Lets say you have 24 squares in your city devoted to tier 1 production and you have them split up equaly between marble, planks and steel and your base production for each (planks, steel and marble) is a 100 per 3 hour period and you have 10 relics of your boosted goods (100% boost). You only pay for the base goods like you would in a non-boosted manufactory. You do not pay coins or supplies for it nor does it need extra space in your city. With only 10 relics you get a 100% boost (double production), 42 relics gives 200% boost (triple production) etc. When you produce goods in a manufactory of your boosted type you receive a bonus in production according to the number of relics you have of that type. Some of you may know this or have been told this but may not know exactly why. It is better to concentrate solely on building manufactories of your boosted goods. ![]()
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